Wednesday, 7 January 2026

Nemesis the Warlock Vol.2: 2000AD Definitive Edition

Wyrd Britain reviews 'Nemesis the Warlock Vol.2: 2000AD Definitive Edition' by Pat Mills, Kevin O'Neill & Bryan Talbot from 2000AD & Rebellion.
Pat Mills
Kevin O'Neill 
Bryan Talbot 
2000AD / Rebellion

The Definitive series of the Nemesis the Warlock saga continues as Torquemada’s crusade to destroy all alien life reaches the planet of the Goths, a species of alien which has modelled their culture on early twentieth-century Britain. Nemesis must team up with the Goth leader, the Ion Duke, to stop them being eradicated by Torquemada's army of Terminators.
Collecting the entire series in order, with the colour centre-spread pages reproduced in their original form, the Definitive collection of Nemesis the Warlock is the ultimate way to read one of the most important sci-fi sagas published in the pages of 2000 AD.
Written by Pat Mills (Marshal Law) and drawn by Kevin O'Neill (League of Extraordinary Gentlemen) and Bryan Talbot (Sandman, The Adventures of Luther Arkwright), this definitive series is a collection of the complete storyline in order.

 As I said in my write-up of Volume 1, I was never a Nemesis reader as a young lad.  Being an irregular reader of 2000AD meant I rarely got to maintain a rhythm on any strips, so I always preferred the one-off stories.  These definitive editions are allowing me the opportunity to rectify that and finally get to appreciate a cornerstone 2000AD series.

Wyrd Britain reviews 'Nemesis the Warlock Vol.2: 2000AD Definitive Edition' by Pat Mills, Kevin O'Neill & Bryan Talbot from 2000AD & Rebellion.
Young me was always far more interested in story than art, which was always a distant second, but the one major thing I've noticed on my journey back into these older series is that while the stories have often aged poorly the artwork remains sublime.

Mills, as I wished for in my earlier review, has here got a firmer grip on his strip, and the stories are tighter with a more deeply developed lore and are far more entertaining.  They don't all work as well as they could, the final arc of the Torquemada story was a jarring shift that also contains a 'joke' that I would have thought well below Mills' personal standards.

The art is wonderful,  two of my favourites at the top of their games and complementing each other perfectly.  Talbot was made to draw the goth empire storyline and his art, and the setting brought me right back to the worlds of 'Luther Awkright' and of the anthropomorphic steampunk series, 'Grandville'.

O'Neill was simply born to draw.  I adore his work and pour over every panel at every twistedly beautiful line.

Previously, I'd hoped that Volume 2 was going to be a more cohesive and developed read, and it absolutely was, and so I'm genuinely excited to pull Volume 3 off the shelf.

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