Tuesday, 9 August 2022

Zenith: Phase Two

Wyrd Britain reviews 'Zenith: Phase Two' by Grant Morrison and Steve Yeowell and published by Rebellion.
Grant Morrison - writer
Steve Yeowell - artist
Rebellion

It’s 1988 and Zenith is as popular as ever thanks to his victorious battle against Masterman. The threat from the Lloigor has been quashed and now Zenith must face an all-too human threat – Dr. Michael Peyne – the creator of Britain’s post WWII superheroes and ‘father’ to Zenith’s parents, has teamed up with the megalomaniac billionaire Scott Wallace who is intent on taking over the world. Together with C.I.A. agent Phaedra Cale, Zenith must stop Wallace from destroying London whilst also confronting his past and a less-than-happy reunion with his father!

Zenith's second act opens with the pop star superhero riding the success that his part in the defeat of the Nazi Masterman brought him.  It's short lived however when he gets attacked in his own flat by a giant robot type thingy and whisked off to Scotland by an exotically named CIA agent to stop a rogue superhero programme funded by a Richard Branson style billionaire.  

Meanwhile we get a much more detailed look at the bigger picture as former heroes return and new ones appear from across the multiverse as we start to see the extent of the bigger threat that will soon face our arrogant and barely competent hero whilst he himself is shown winning the day thanks to his own unrepentantly shallow world view.

It's beautifully paced and treads some similar ground to the "Project Zarathustra" storyline in Alan Moore's 'Miracleman' although with a decidedly more 'pop culture' bent as we discover some of the truths behind the genesis of the superheroes from the mouth of the comic's very own Dr Frankenstein-esque 'mad' scientist creating new life as Morrison adds depth and mythos to an already genuinely intriguing plot and cast.  With the exception of the, fairly pointless origin story coda, the book ends particularly strongly going fully - and I do mean fully - cosmic as we meet and discover the fate of 'Chimera' a character mentioned in passing earlier in the book in a sequence that allows Yeowell's pristine art to truly shine..  

Phase Two, whilst having a fun but fairly inconsequential menace confronting Zenith,  provides a step back from the main event slowly coming to the boil in the worlds of the supporting cast and a welcome chance to learn the back story of how our superbrat came to be.  Storytelling wise it's real step up from an already strong but breathless start that gives a solid foundation for what's to come and it's going to be a trip seeing where it goes next.

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