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Wednesday 10 August 2022

Zenith: Phase Three

Wyrd Britain reviews 'Zenith: Phase Three' by Grant Morrison and Steve Yeowell published by Rebellion.
Grant Morrison - writer
Steve Yeowell - artist
Rebellion

After saving London from the supernazi Masterman and a nuclear missile strike, the shallow superhuman popstar Zenith has found that his fifteen minutes of fame are almost up. With his career on the downturn, he agrees to go to Alternative 23 where another version of the WWII superhero, Maximan, is gathering an army of superhuman beings from alternate Earths to take part in a multidimensional battle for survival. With the fate of all reality in the balance, will Zenith be able to drop the sarcasm and take things seriously for once? It's doubtful.

Zenith: Phase Three finds our unheroic hero recruited into the fight to save the multiverse from 'The Lloigor - The Many-Angled Ones'.  To do this an alternative version of the WWII British superhero 'Maximan' has brought together a team of heroes from across the various alternative Earths that includes amongst a host of others 'Cat Girl' (from Sally Comic), 'The Steel Claw' (from Valiant comic), 'Thunderbolt Jaxon' (from Knockout comic and incidentlly one of the reasons why Zenith has been out of publication for so long) and 'Robot Archie' (from Lion comic) now an acid anarchist with an occasional penchant for riding a dinosaur to pursue his plan that involves sacrifices on a planetary scale.

After the fairly sedate plotting of Phase Two where Zenith dealt, quite calmly, with a nuclear threat and we learned more about his history and met some of the characters that were about to play a much larger part in the proceedings Phase Three is a pretty breathless affair.  Hopping between universes in the company of an army of those half forgotten heroes from the heyday of British comics in pursuit of Maximan's plan Morrison and Yeowell really come into their own here with a wonderfully uncompromising and brutal tale. 

The big twist is fairly obvious to spot and my partner is never going to forgive Morrison for what he does to 'Cat Girl', her childhood favourite, but this penultimate book is a series highlight, a great big, fun, transdimensional crossover event of the kind that DC comics used to do in the 1970s but with extra added Lovecraft.

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